|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 08:41:00 -
[1] - Quote
this makes interceptors OP this is realy ridiculous i am fine with risk and everything that comes with 0.0 even hotdropping a single ship. but this way is realy over the top.
mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.
same goes for ratting in carriers now they cant catch you if you pay attention and arent a complete idiot. but that changes because of the drone changes you had to switch to sentry ratting and well that is a past station when rubicon hits.
i like PVP a lot but i do have to PVE to be able to PVP |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 08:45:00 -
[2] - Quote
Credacom wrote:OP I disagree.
Don't forget it's ALL ships warp speed that is being adjusted, not just intys. They just happen to be the fastest and getting all the buzz. Why not cry wolf on sabers passing enemy fleets in warp to the next gate jumping through and bubbling the gate before the enemy fleet even activates the prior gate? Or how about high warp speed heavy dictors?
It's a game changer, but all around the game. Not just intys. It's a balance adjustment, so we all are going to make changes to the way we play this game we all love.
IMO this is awesome. Relax. Put on you big boy pants and play the game.
yeah great a ship with 3 au (nearly all ships and caps even slower then that) gains a small bit its not in comparison to the interceptors that can do 21 au with T2 rigs. this will result in a lot of people not being able to make isk to play the game. |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 09:25:00 -
[3] - Quote
suid0 wrote:Janet Clover wrote: mining in 0.0 DEAD because not only can they see where the ore sites are and warping to them instantly they also can travel to the ore site in like 1 or 2 sec if its close by (which is mostly the case) so you dont have time to get out.
It's a good thing then that they balanced it out by giving you something that will prevent cynos being lit within 100km. Also you should be able to tank an inty long enough for someone to kill it before your mining ship dies. is it really that mining is dead? or is it more that you increase your risk of being caught and killed by mining without any support around at all?
this isnt balance and they wont stop covert cyno`s and 100km is not enough range. the speed that interceptors and even interdictors gain is insane or covert ops with a covert cyno.
this change is too powerfull and will for sure have a negative effect on the game. i am fine with the boost as long as its not over the top and at this point it is over the top. |

Janet Clover
State War Academy Caldari State
0
|
Posted - 2013.10.09 22:23:00 -
[4] - Quote
Lyyraia wrote:again... the new interceptors are NOT op, here's why:
Force Projection: Cyno alts are already all over EVE, ready to go if **** goes down somewhere... If some tries to shoot an I-Hub these days, someone knows already, someone has a cyno already in system. So no, the new inties are not the problem with force projection.
It only maybe helps smaller groups to burn a cyno somewhere if they don't have 1000 cyno alts.
Carebearing: Keep your 50 bubbels on a gate, nothing other then a ceptor or t3 can ignore them. If you're scared of 1 ceptor something is wrong. If said ceptor has a cyno then use the cyno jammer on your grid.
i dont have an issue with ceptor being nullified also that they gain speed is fine aswell but it is just too much and that DOES make them OP, the cyno jammer doesnt have enough range
Quote: If you mine in a group 20-40 drones will **** a ceptor... or keep someone there to guard you. they have 6-8k ehp tops.
you realy playing dump or you ignore the facts ? you can kill the ceptor but it can allready cyno in a fleet and a heavy dictor pops a new cyno.
Quote: If you still get tackled & die you deserved it. ANYONE actually playing the game and pays attention won't die to the new ceptors.
also scouts/intelchannels FTW.
i live in 0.0 for a very long time and i never died in PVE but this will change if this stays as it is, and i dont mind dying on the other hand if i die because of something that is impossible to counter unless you have a gazillion scouts  |
|
|
|